What is Cvaa compliance?
What is Cvaa compliance?
What is the CVAA? CVAA or the Twenty-First Century Communications and Video Accessibility Act was enacted on October 8, 2010 to ensure that persons with disabilities have access to the innovative communications technologies of the 21st Century.
When was the Cvaa passed?
October 8, 2010
On October 8, 2010, President Obama signed the Twenty-First Century Communications and Video Accessibility Act (CVAA) into law. The CVAA updates federal communications law to increase the access of persons with disabilities to modern communications.
Why was the the twenty-first Century Communications and Video Accessibility Act passed?
To ensure that individuals with disabilities have access to emerging Internet Protocol-based communication and video programming technologies in the 21st century.
How did the 21st Century Communication and Video Accessibility Act improve accessibility to the deaf community?
The CVAA aims to ensure that hard of hearing people with hearing aids and cochlear implants have access to telephone devices used with advanced communication services, including cell phones or any other handsets used for Internet-based voice communications, and can access the same range of wireless handsets as anyone …
What is the main purpose of Section 508 of the Rehabilitation Act?
Section 508 of the Rehabilitation Act (29 U.S.C. ยง 794d) requires that Federal agencies’ electronic and information technology is accessible to people with disabilities, including employees and members of the public.
Do video games have to be ADA compliant?
Whether or not, the law requires that video games be designed in an accessible manner is something that will eventually be decided in a court of law. It is clear however, that some elements of video games must be made accessible to meet the mandates of the CVAA.
What are 508 guidelines?
Section 508 requires that the federal government procure, create, use and maintain ICT that is accessible to people with disabilities, regardless of whether or not they work for the federal government.
What percentage of gamers are disabled?
66% of gamers with an impairment or condition say they face barriers or issues related to gaming. The biggest barrier to gaming is the affordability of suitable assistive or adapted technology. The most used assistive technologies are sounds options or adjusting the sensitivity of controllers.